Sunday, January 31, 2010

2nd assign evaluating early arcade games

GAME 100 EXPLORING GAME WORLDS – VIDEOGAME IN-CLASS APPRAISAL TEMPLATE

Student Name______________Russell Miller_______

Today’s Date________________1-31-10_______

Game Title Examined_______________1942_________

Year of Publication_____________________1984____

Game Publisher_______________Capcom_______

Game Developer __________________Capcom_________

Game Genre (e.g. shoot-em-up, racing, sports, puzzle, MMORPG, ‘sandbox’, music sequence following game (e.g. DDR, guitar hero)

shoot em up

Type of game ‘world’ or environment (e.g. flat environment, puzzle/maze space, 3D world?)

flat environment

Perspective taken by player (e.g first person, third person perspective, top down, isometric) in relation to main player controlled character.

first person. top down

Gameplay – what does the player have to do?

shoot down planes, especially bombers, and avoid getting hit

Is the gameplay intuitive? (i.e. is it easy to understand what to do without instructions?) describe.

very intuitive

Is the gameplay patterned (game does the same thing over & over) or is it random (happens differently every time?)

random

What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?

the graphics are rudimentary bitmap images, and the audio is very simple tones. The amount of memory available for gaming at that time was limited. You couldn't do elaborate graphics or complicated music.

Describe your views about the game from the point of view of

  1. ease of play

very easy

  1. enjoyability

It's fun

c) level of engagement/immersion

immersion and engagement is high

Had you played this game prior to this time? If so, when?

No

Describe other games it reminds you of. How does it do this?

It reminds me of Space Invaders only based on real historical events, they even tried to depict the planes as they really were to the extent they could with simple graphics. The structure of simple shoot and dodge, with a 2-d flat scroll is indicative of the video games of this early era.