Friday, March 12, 2010

circuitpinballplayfield.evaluation



This pinball game, Circuit, is a fast free-flowing game. It maintains my interest by keeping the ball moving into two traps which make a sound, one is shaped like a wheel in the center, the other is in the upper right corner. There are three bumpers at the top, and one on the left, which also make sounds and keep the ball moving. The triangular guard rails keep the ball going also as it bounces off them. The wheel spins when you hit it, which tells you you've scored, it adds visual interest. The flippers work well with the cursor controls so that you can easily prevent gutter balls. It keeps your interest by adding balls when you do well. The playfield is clean and easy to understand and attractive to the eye.

Thursday, March 11, 2010

some new sketches for the Great War









Here are some other sketches I did on March 10. for my game design idea:The Great War.

At left is a first draft of a
cover idea for the game
These are more sketches I made and scanned, based on photos from Illustrated History of the First World War, previously cited in a another entry on this blog, 3-4-10. Once again enhanced on Gimp and Photoshop as well.

pinball java games: evaluations

What is "good gameplay" when it comes to pinball game design? There should be ample opportunity to score extra points and to keep the ball in play. If you consistently get gutter balls and you find it hard to control the flippers, and are fumbling with the keys on the computer that is very bad gameplay. While it is fun to have plenty of bells and whistles including spoken dialog, sometimes it can distracted to the gameplay, and it certainly doesn't serve as a replacement for good game design. The McDonald's pinball game was by far the most fun, it had clever ways to gain extra points, that involved excellent animation. It was easy to play and to do well on, which is important. I never fumbled with the controls. The Rat n' Roll and the Short Circuit games were good too. There was enough going on to keep the game interesting and the game play was smooth. On the other hand, the Pepsi game was by far the worst, it was very badly designed. It was harder to play and the graphics were boring. I wasn't impressed with Sims, Starsky and Hutch (here the spoken parts were a bit distracting). Also the tiki, Meet Dave, Illuminati, and Carnaval games weren't very impressive either. They seemed to be quick knock off's of various themes without focusing on creating a fun game.

How do pinball playfield designers create exciting experiences? By giving you chances to really whack the ball and then give the ball interesting and graphically stimulating places to go. It is more exciting when you are given more chances to score points and then have lots of lights flashing and noises when you get those points (just like in real pinball). But the bells and whistles need to be in league with the gameplay, not just thrown in regardless of how the game is going.

Thursday, March 4, 2010

Sketches for Great War strategy game











These are some initial sketches for artwork for The Great War a turn-based strategy game about
WW I. I began with a scan of some pencil sketches I did. Crude, and very light, but I prefer pencil because I can erase and because I can be less definite in my lines and loose in my drawing . Then I apply a filter to the drawings and crop them, using Gimp. This makes
them much more visible.




I select the part I want, perhaps to use for cover
art for my game. I then combine a picture of a
French soldier in WW I., then insert my drawing
of an artillery piece I tweek the image, especially the drawing to get the right look.






































The photograph is from An Illustrated History of the
First World War by John Keegan, Alfred A. Knopf 2001
This particular photo is of a French soldier in a trench in the forest of Apremont near St. Mihiel, 30 meters from the enemy, January 23, 1915 by B. F. Bouchor.
I produced and scanned the sketches, based upon other photos from the above book, treated in Gimp (free alternative to Photoshop).