Wednesday, May 19, 2010

Map after battle


This would be the screen save for after the battle. Although the British have turned the flank they won't be able to proceed until units are repaired and units are restored.
Sources for these images are covered in the blog post of 5-10-10 and later posts.

Tuesday, May 18, 2010

post battle recovery methods



After this successful offensive, the British can go ahead and advance with the units which took part in the battle, but may choose to stay put until units are recovered. The two half-strength infantry units can combine into one full strength unit and advance or wait for medical units to recover the units. Repair units can also work on the Armor and Artillery to bring them to recovery. When units are in recovery mode, they must wait 2 turns before they are recovered and can move again.
The defeated German units are allowed to retreat, but the two regular infantry units are
removed, they were destroyed in battle. The damaged machine gun and air units can be given medical and repair units for recovery.
Units receiving medical assistance look like this:
Units receiving repair look like this:
Sources for the clip art of the red cross is www.fundraw.com/clipart/ clip-art/2111/Red-Cross/
and the wrench picture and hammer were blackened and shrunk to such an extent that they scarcely resemble the originals, but in any case the wrench is from www.jobsministrysouthwest.com/ Tools.htm and the hammer is from http://www.clker.com/clipart-15605.html

battle tallys for Great War game



Sources of these images are on my blog for 5-10-10



Great War Manual movement strengths charts






Sources for the images here are mostly covered on the 5-10-10 blog post. except for the clip art from Google image of the straight arrow from www.polyvore.com/.../ thing?id=8455532 and the fancy arrow from www.clipartguide.com/ _pages/0808-0710-2915-12... and the blasts from
http://www.clker.com/clipart-explosion.html


Tuesday, May 11, 2010

Manual for the Great War continued 1










When you click on Great Britain you first see a world map that shows the British possessions at the outbreak of WW I, and a general idea of the layout of military units worldwide. If you clicked on one of the other countries you would see their possessions and military units as of 1914.
The player is given another screen in which he/she can choose which theatre in which to play: Western, Eastern, Italian, Mideastern, and Pacific.

If they select Western theatre they will see their units (British), as well as the other units they are aware of through direct observation or, in the case of the French, they are allies. Infantry units can move one hex in any direction, and have two strengths, with machine guns and without. The icon above the flag shows either a soldier or a machine gun. Non machine gun infantry's strength is one, with mg is two. Armor units move 2 hexes, and have a strength of three, Air units have a movement of three hexes away, but must return to the airbase at the end of their action. Their strength is also three. Artillery units have a strength of 2 and can attack over 2 hexes. German long range artillery have a strength of 4 and can attack over 5 hexes. Naval units move one hex, and have a strength against other naval units of four, and a strength of one when firing on shore defences, only Naval or Air units can attack naval units. In an attack on a naval unit an air unit's strength is reduced to two. U-Boats are only visible to the German side, until they are in an adjacent hex to the enemy, and can fire a torpedo across 2 hexes, other naval units attack adjacent hexes. U-boat movement is the same as for other naval units.
The green bar on the side of the icon indicates the health of the unit, a unit can be damaged in a battle, but not eliminated. When a unit is damaged it shows the degree of damage in red, on the bar. If half the bar is red then 1 point in strength is removed.
The second western front screen shot is from the German player's perspective. The Germans are not aware of the position of the British or French artillery, or the British naval unit. You can see the position of the German long range artillery from the German player's perspective. which the British player would be unaware of, which is why it does not appear on the British player's western front screen.
The source of the map, hexagonal grid, and various images is covered in my blog on 5-10-10
However I neglected to mention the Eiffel tower photo which is from flickr.com/photos/ pingnews/2866476536/ by D. F. Schapinsky of pingnews. The world map is a modification of a map I found at www.uoregon.edu/.../ week1class1and2.html

Game Playing Manual for The Great War




After a short intro the player will see the opening screen above, in which they choose which nation to play.
Attributions for the photos:
Antonio Salandra www.gutenberg.org/files/ 15478/15478-h/15478-h.htm photo from Bain.
Sultan Mehmed V http://en.wikipedia.org/wiki/Mehmed_V
The flags are from Google Image



Monday, May 10, 2010

The Great War videogame cover




This is an idea for the cover of the Great War videogame. The photo was from www.curriki.org/xwiki/ bin/view/Coll_Group_CRS... which further links with
The inset map is based on the map I traced from a previous blog entry (cited there) and a hexagonal grid
from www.rogersconnection.com/ triangles/index.html. Once again the flags are from Google Image, and the black figures of the infantryman, machine guns, tanks, aircraft, ship and u-boat are blackened-in and extremely reduced images from Google Image. Because the images are left virtually unrecognizable from their source, due to the shrinkage they lose their resolution, plus being blacked out, that I felt they didn't need further documentation. The whole map deal was otherwise done on Gimp. Oh, and the bar code is from ceoworld.biz/ceo/2009/ 11/14/best-barcode-labe....