Thursday, February 4, 2010

Atari Adventure Assign 2 evaluation

GAME 100 EXPLORING GAME WORLDS – VIDEOGAME IN-CLASS APPRAISAL TEMPLATE

Student Name_________________Russell Miller____

Today’s Date__________________2-4-10_____

Game Title Examined__________________Atari Adventure______

Year of Publication____________1979_____________

Game Publisher__________________Atari__for Atari 2600__

Game Developer _________________Atari__________

Game Genre (e.g. shoot-em-up, racing, sports, puzzle, MMORPG, ‘sandbox’, music sequence following game (e.g. DDR, guitar hero)

adventure game

Type of game ‘world’ or environment (e.g. flat environment, puzzle/maze space, 3D world?)

flat environment, with some maze aspects, having to search for an object

Perspective taken by player (e.g first person, third person perspective, top down, isometric) in relation to main player controlled character.

first person

Gameplay – what does the player have to do?

find the golden chalice and return it to the golden castle, while avoiding getting eaten by a dragon

Is the gameplay intuitive? (i.e. is it easy to understand what to do without instructions?) describe.

not entirely, I was unable to figure out how to kill the dragon

Is the gameplay patterned (game does the same thing over & over) or is it random (happens differently every time?)

On level 1 it is patterned in that from the start of the game the dragon and the objects all are in the same place

What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?

The game consists of the most primitive bitmap graphics, and the sound is very minimal, reflecting the limitations of the early Atari platform

Describe your views about the game from the point of view of

  1. ease of play

not very easy, when it came to killing dragons, but the exploration and finding objects was very easy

  1. enjoyability

not very

c) level of engagement/immersion

very low level of immersion because of the simplicity of the graphics

Had you played this game prior to this time? If so, when?

No

Describe other games it reminds you of. How does it do this?


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