GAME 100 EXPLORING GAME WORLDS – VIDEOGAME IN-CLASS APPRAISAL TEMPLATE
Student Name_________________Russell Miller____
Today’s Date__________________2-4-10_____
Game Title Examined__________________Atari Adventure______
Year of Publication____________1979_____________
Game Publisher__________________Atari__for Atari 2600__
Game Developer _________________Atari__________
Game Genre (e.g. shoot-em-up, racing, sports, puzzle, MMORPG, ‘sandbox’, music sequence following game (e.g. DDR, guitar hero)
adventure game
Type of game ‘world’ or environment (e.g. flat environment, puzzle/maze space, 3D world?)
flat environment, with some maze aspects, having to search for an object
Perspective taken by player (e.g first person, third person perspective, top down, isometric) in relation to main player controlled character.
first person
Gameplay – what does the player have to do?
find the golden chalice and return it to the golden castle, while avoiding getting eaten by a dragon
Is the gameplay intuitive? (i.e. is it easy to understand what to do without instructions?) describe.
not entirely, I was unable to figure out how to kill the dragon
Is the gameplay patterned (game does the same thing over & over) or is it random (happens differently every time?)
On level 1 it is patterned in that from the start of the game the dragon and the objects all are in the same place
What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?
The game consists of the most primitive bitmap graphics, and the sound is very minimal, reflecting the limitations of the early Atari platform
Describe your views about the game from the point of view of
- ease of play
not very easy, when it came to killing dragons, but the exploration and finding objects was very easy
- enjoyability
not very
c) level of engagement/immersion
very low level of immersion because of the simplicity of the graphics
Had you played this game prior to this time? If so, when?
No
Describe other games it reminds you of. How does it do this?
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