Monday, February 1, 2010

GAME 100 EXPLORING GAME WORLDS – VIDEOGAME IN-CLASS APPRAISAL TEMPLATE

Student Name_________________Russell Miller____

Today’s Date___________________2-1-10____

Game Title Examined____________Galaxian____________

Year of Publication___________________1979______

Game Publisher_________________Namco_____

Game Developer _____________________Midway Mfg______

Game Genre (e.g. shoot-em-up, racing, sports, puzzle, MMORPG, ‘sandbox’, music sequence following game (e.g. DDR, guitar hero)

shoot-em-up

Type of game ‘world’ or environment (e.g. flat environment, puzzle/maze space, 3D world?)

flat environment

Perspective taken by player (e.g first person, third person perspective, top down, isometric) in relation to main player controlled character.

first person

Gameplay – what does the player have to do?

shoot the alien ships, avoid being shot yourself

Is the gameplay intuitive? (i.e. is it easy to understand what to do without instructions?) describe.

It is very intuitive

Is the gameplay patterned (game does the same thing over & over) or is it random (happens differently every time?)

it is patterned

What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?

The graphic approach is very simple using bitmap and scrolling

Describe your views about the game from the point of view of

  1. ease of play

very easy to play

  1. enjoyability

it is enjoyable

c) level of engagement/immersion

because of the simplicity, the immersion is not as deep as in games that engage your imagination more fully, but there is some degree of immersion

Had you played this game prior to this time? If so, when?

Yes, in the early eighties

Describe other games it reminds you of. How does it do this?

Space Invaders. It has the same basic structure


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