GAME 100 EXPLORING GAME WORLDS – VIDEOGAME IN-CLASS APPRAISAL TEMPLATE
Student Name_________________Russell Miller____
Today’s Date___________________2-1-10____
Game Title Examined____________Galaxian____________
Year of Publication___________________1979______
Game Publisher_________________Namco_____
Game Developer _____________________Midway Mfg______
Game Genre (e.g. shoot-em-up, racing, sports, puzzle, MMORPG, ‘sandbox’, music sequence following game (e.g. DDR, guitar hero)
shoot-em-up
Type of game ‘world’ or environment (e.g. flat environment, puzzle/maze space, 3D world?)
flat environment
Perspective taken by player (e.g first person, third person perspective, top down, isometric) in relation to main player controlled character.
first person
Gameplay – what does the player have to do?
shoot the alien ships, avoid being shot yourself
Is the gameplay intuitive? (i.e. is it easy to understand what to do without instructions?) describe.
It is very intuitive
Is the gameplay patterned (game does the same thing over & over) or is it random (happens differently every time?)
it is patterned
What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?
The graphic approach is very simple using bitmap and scrolling
Describe your views about the game from the point of view of
- ease of play
very easy to play
- enjoyability
it is enjoyable
c) level of engagement/immersion
because of the simplicity, the immersion is not as deep as in games that engage your imagination more fully, but there is some degree of immersion
Had you played this game prior to this time? If so, when?
Yes, in the early eighties
Describe other games it reminds you of. How does it do this?
Space Invaders. It has the same basic structure
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