GAME 100 EXPLORING GAME WORLDS – VIDEOGAME IN-CLASS APPRAISAL TEMPLATE
Student Name________________Russell Miller_____
Today’s Date_________________2-4-10______
Game Title Examined_____________________Atari Asteroids___
Year of Publication_____________________1979____
Game Publisher___________________Atari___
Game Developer ________________________Atari___
Game Genre (e.g. shoot-em-up, racing, sports, puzzle, MMORPG, ‘sandbox’, music sequence following game (e.g. DDR, guitar hero)
shoot-em-up
Type of game ‘world’ or environment (e.g. flat environment, puzzle/maze space, 3D world?)
flat environment
Perspective taken by player (e.g first person, third person perspective, top down, isometric) in relation to main player controlled character.
first person
Gameplay – what does the player have to do?
blast asteroids and space ships, avoid getting blasted or hit by asteroids
Is the gameplay intuitive? (i.e. is it easy to understand what to do without instructions?) describe.
very intuitive
Is the gameplay patterned (game does the same thing over & over) or is it random (happens differently every time?)
random
What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?
this was a very very early vector graphic game, using the most primitive graphics and sound, reflecting the limitations of the time
Describe your views about the game from the point of view of
- ease of play
very easy, except you have to watch using the thruster in that it makes the ship go way too fast
- enjoyability
very enjoyable
c) level of engagement/immersion
high level of immersion
Had you played this game prior to this time? If so, when?
Yes, constantly back in 1979, and early eighties
Describe other games it reminds you of. How does it do this?
Defender, but not as hard
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