GAME 100 EXPLORING GAME WORLDS – VIDEOGAME IN-CLASS APPRAISAL TEMPLATE
Student Name_____________Russell Miller________
Today’s Date____________________2-1-10___
Game Title Examined______________Battlezone__________
Year of Publication___________________1980______
Game Publisher_________________Atari_____
Game Developer _____________________Atari______
Game Genre (e.g. shoot-em-up, racing, sports, puzzle, MMORPG, ‘sandbox’, music sequence following game (e.g. DDR, guitar hero)
shoot-em-up
Type of game ‘world’ or environment (e.g. flat environment, puzzle/maze space, 3D world?)
flat environment
Perspective taken by player (e.g first person, third person perspective, top down, isometric) in relation to main player controlled character.
first person
Gameplay – what does the player have to do?
destroy the tanks while avoiding getting hit
Is the gameplay intuitive? (i.e. is it easy to understand what to do without instructions?) describe.
very intuitive
Is the gameplay patterned (game does the same thing over & over) or is it random (happens differently every time?)
random
What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?
This is an early use of vector graphics, unusual in that most shoot-em-up games in 1980 used primitive bitmap images. They were limited by the processing power of the platform, and had to use basic structures, but did well given the limitations
Describe your views about the game from the point of view of
- ease of play
fairly easy to play
- enjoyability
very enjoyable
c) level of engagement/immersion
high level of immersion
Had you played this game prior to this time? If so, when?
Yes, in the eighties
Describe other games it reminds you of. How does it do this?
Defender, because it too used vector graphics, and required a high level of concentration, and immersion.
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